sub split_domain {
my $domain = shift;
my ( $sld, $subtld, $tld );
if ( $domain =~ s/\.9\.4\.e164\.arpa$//o ) {
( $sld, $subtld, $tld ) = ( $domain, '', '9.4.e164.arpa' );
} else {
( $sld, $subtld, $tld ) = split /\./, $domain;
( $subtld, $tld ) = ( "", $subtld ) unless $tld;
}
return ( $sld, $subtld, $tld );
}
If you are running a webserver on your Mac with the built-in apache using DynDNS you will probably encounter this problem when connecting the speedtouch modem to the belkin router. The problem is the correct IP address.
In the thomson admin panel under home network -> devices it should show the IP address that your internet provider has assigned to your computer. In my case it just showed the address 192.168.1.64 and was unable to change it. What you want to do is use the right gateway address 192.168.1.254 on your belkin router to fix the problem.
Use these settings:
Thomson ST516:
Dynamic DNS: IP address should be 0.0.0.0 in the config and show your dyndns hostname and login details with the status “Update Successful
Home Network – Interface: speedtouch 192.168.1.254
“unknown”" $ipaddressfromprovider ethport1
Home Network Connections Local Network:
group: lan
DHCP: on
IP addresses:
10.0.0.138/24 static
192.168.1.254/24 static
169.254.232.90/16 auto
DHCP Pools
LAN_private 192.168.1.64 – 192.168.1.253
gateway: 192.168.1.254
########################
Belkin N Wireless Router:
| Internet Settings | |||
|
|
|||
|
Dynamic | ||
|
255.0.0.0 | ||
|
84.57.118.123 (what your provider assigns to your computer) | ||
|
84.57.96.1 | ||
|
|
192.168.1.254
|
||
| LAN Settings | |||
|
00:23:73:a3:be:74 | ||
|
192.168.2.1 | ||
|
255.255.255.0 | ||
|
Enabled | ||
Virtual Servers:
enabled, Web Server,
inbound port: 80-80
type=TCP
private IP: 192.168.2.4
private port: 80-80
DynDNS Settings:
just enter your usual DynDNS account details and hostname

a new electronic track by EFF BEE EYE for the winter 2009. Listen to it: Night and Fog
In case the midi keyboard or the software / USB interface flips out on you and you cannot assign more than one controller (or if it is always mapped to CC00) do this:
- turn off the midi keyboard
- hold button 1 and 4 below controller A and D while turning on the keyboard. This will reset the settings.
- restart Reason and the auto-detect feature should find the MIDI signal from the controller. In case it does not react to MIDI signals, assign the controllers to the following channel numbers:
A -> Expression
B -> CC12
C -> CC91
D -> CC93
Pitch Bend = Pitch Bend
Mod Wheel = Mod Wheel
I’ve been getting way too much traffic from this bot so I decided to block the whole IP ranges on the server. I’m on a Plesk machine so I put the list under /etc/rc.local this way it will read the config in on every start. The list to block is here in plaintext for you to copy.
Graphics: As usual for a Sonic game, the graphics are eyecandy galore. Taking into account the limitations of the PS2 hardware, Sonic Team did a good job. There are several Aha! moments and the landscape is textured very nicely. There was no slowdown which surprised me considering how many graphic elements there are in the running levels. The animation was about average and the enemies could have had more personality.
Sound: For the most part the music and sound effects are good. The ice level music does not fit the action.
The mix of jazz /jazz-house/downtempo/ world music is welcome and some of it reminds me of Sonic Adventure 2. I wished they would have made different arrangements of the level theme songs as you progress from stage to stage (Example: Sonic 2/3/4).
Control: Good except for the part with the analog stick. Sometimes you run unintentionally or are expected
to push the stick in a direction that does not match the action on-screen. There are sections where you are
supposed to hold on to rails by pressing the R-1 button while moving the analog pad but you have to guess
how far down you can fall before activating the icon allowing you to hold on to the rail. Fighting was okay but all you really have to do is mash buttons while facing the enemy.
Game Design:Â The game consists of exploring/fighting and running levels. You navigate to different destinations on a globe and map of a city. You talk to people to advance the story and receive items. The order of the levels are mixed up so that the game feels like an adventure.
The werehog (exploring/fighting)levels are basically your puzzle-solving levels with a bit of fighting. Sometimes a mini-boss appears at the end before reaching the goal ring.
The way the werehog levels are implemented are okay but don’t really fit to the Sonic genre. It’s not that the levels are bad but it would be better suited for something like a pimped-up 3D version of Streets of Rage. Placing Sonic in scripted fights with bad aim detection and a floaty analog pad is not fun. There just isn’t enough action and the puzzles are too simple. For some reason these levels take 2 or 3 times longer than the running levels to complete no matter how fast you go through them.
The running levels are neat as always with some hidden paths and alternate routes to go. It takes time to master running without being interrupted / running into a wall which is a good thing. The levels are reused for other challenges which is good I guess.
Gameplay: The running levels are great, the werehog levels feel like a chore without any real reward. The tutorials should have been one little stage instead of a million mini-levels with a lot of loading screens. This game is like Sonic Adventure 2 with a makeshift/added-on action/puzzle part which is no fun.
PROS:
-nice running levels
-mostly good music
-runs smooth
-some replayability(item collecting)
CONS:
-The game is artifically stretched to make it longer.
-The towns with the cutscenes, the loading screens after receiving items and the temples can be omitted
-levels in which you have 5 seconds of action for pointless tips.
-analog stick control with occasional camera problems lead to falling into holes for no reason
Tips to Sega:
-get rid of the werehog levels completely
-don’t waste time on cutscenes or boring stuff to click / suffer through
-more running levels! feel free to reuse levels and add new challenges(example collect 200 rings/don’t break glass etc.)
-make it possible to use the digital pad in addition to the analog pad.
-do not break up the action between levels more than you have to
-there is a graphical bug when you die in the snow level
-let me move the camera in some areas
-do not show me a 45 minute control tutorial which I can figure out in 5 minutes without the help of the instruction book
EFF BEE EYE SCORE: 70 out of 100
Start the day off with a cup of coffee in the train
Several hours later arrive in Karlsruhe
Inside the nice ZKM
It was quite crowded
more retro gamers looking for good deals
the bridge to the other half of the event
some old games
more old treasures
games from the stone age
lots of Sega stuff
hard to resist Sega games
games everywhere you look
games in a corner
a bit hard to see but that is a PC Engine LT. The seller had the biggest selection of japanese games and hard to find software.
It was hard to take pictures of everything because there were a lot of people. I found quite a few boxed systems and rare games in good condition. The area in the back had 2 stands that had a lot of hardware.
After shopping for games it was time to eat here:
Lunchtime!
Some place selling corn in the train station
chill out in the park for a while
heading back home
I was able to get these items:
- Atari Lynx II OVP
- Sega Game Gear OVP
- Sega Nomad OVP / Like New
- Gameboy Micro OVP
- MD Sonic the Hedgehog 2 OVP
- MD Sonic the Hedgehog 3 OVP
- MD Sonic & Knuckles OVP
- MD Strider OVP
- MD Biohazard Battle OVP
- MD The Revenge of Shinobi OVP
- MegaCD Silpheed OVP
- Mega CD Road Avenger OVP
- DC Shenmue OVP
- Saturn Last Bronx OVP
- Lynx Ninja Gaiden
- Game Gear Streets of Rage
- PC Engine Street Fighter 2 HuCard
- NES Castlevania II Simon’s Quest























